> ## Documentation Index
> Fetch the complete documentation index at: https://docs.liv.tv/llms.txt
> Use this file to discover all available pages before exploring further.

# Logo & Attribution Requirements

> How to properly display the LIV logo in your app to comply with the LCK License Agreement.

## Attribution Requirement

Under the **LCK License Agreement**, you must display the LIV logo or an approved alternative when using the SDK in your application.

<Warning>
  **Required by License** — Displaying the LIV logo is a mandatory requirement for using LCK. Failure to include proper attribution may violate your license agreement.
</Warning>

***

## Where to Display the Logo

You can see examples of logo placement on the default LCK tablet prefabs. Common locations include:

* **Recording UI** — On recording controls or tablets
* **Settings menu** — In your app's settings or about section
* **Credits screen** — Alongside other third-party attributions
* **Custom tablets** — If you build custom UI instead of using default prefabs

The logo should be visible to users but doesn't need to be prominently displayed during gameplay.

***

## Logo Assets Location

Logo plate prefabs are included in the LCK package at:

```
/tv.liv.lck/Runtime/Prefabs/LIV Logo
```

You can use these prefab assets directly in your custom tablet meshes or UI.

***

## Approved Logo Variations

LIV provides three approved logo plate variations:

### 1. LIV Logo (Standard)

The standard LIV wordmark with registered trademark symbol.

**Best for:** Main branding, prominent placement

### 2. "Powered by LIV"

Logo with "POWERED BY LIV" text.

**Best for:** Technology attribution, credits screens

### 3. "Designed and Engineered by LIV"

Logo with extended attribution text.

**Best for:** About screens, detailed credits, technical documentation

***

## Visual Examples

All logo variations are shown in the image above. Each logo plate:

* Uses the official LIV wordmark
* Includes the registered trademark symbol (®)
* Comes in a dark background plate design
* Has mounting holes for 3D tablet integration

***

## Usage Guidelines

### Required

<Check>
  **Use provided assets** — Use the logo files from the SDK package
</Check>

<Check>
  **Maintain aspect ratio** — Don't distort or stretch the logo
</Check>

<Check>
  **Keep readable** — Ensure adequate size and contrast
</Check>

<Check>
  **Include trademark** — Don't remove the ® symbol
</Check>

### Prohibited

<Warning>
  **Don't modify colors** — Use provided logo as-is (white on dark background)
</Warning>

<Warning>
  **Don't alter wordmark** — Don't change fonts, spacing, or layout
</Warning>

<Warning>
  **Don't add effects** — No shadows, outlines, or distortions
</Warning>

<Warning>
  **Don't combine with other logos** — Keep LIV logo separate from your branding
</Warning>

***

## Minimum Size Requirements

To ensure readability:

**3D Tablets:**

* Logo plate should be at least 5cm wide in world space
* Readable from typical VR viewing distances (0.5-2 meters)

**2D UI:**

* Minimum 150px wide at standard UI scale
* Clear and legible at target resolution

**Mobile:**

* Minimum 100dp wide
* Visible without zooming

***

## Placement Best Practices

### Good Placement

<Check>
  **On recording tablets** — Natural location users will see
</Check>

<Check>
  **In settings/about** — Standard location for attributions
</Check>

<Check>
  **On credits screen** — With other third-party software credits
</Check>

<Check>
  **Bottom corner of custom UI** — Unobtrusive but visible
</Check>

### Avoid

<Warning>
  **Obstructing gameplay** — Don't cover important UI elements
</Warning>

<Warning>
  **Too small** — Must be readable at intended viewing distance
</Warning>

<Warning>
  **Hidden by default** — Should be visible without user action
</Warning>

***

## Multi-Platform Considerations

### VR/MR Applications

* Use 3D logo plates on virtual tablets
* Position at comfortable viewing distance
* Ensure readability in both VR and mixed reality capture

### Mobile Applications

* Use 2D logo in settings or about screen
* Respect safe areas and notches
* Consider both portrait and landscape orientations

### Desktop Applications

* Include in about/credits section
* Option: Small logo in recording UI corner
* Ensure visibility at common display resolutions

***

## Credits Screen Example

If including in a credits/about screen:

```
[Your Game Name]
Version 1.0

THIRD-PARTY SOFTWARE
• Unity Engine
• LIV Camera Kit [logo]
• [Other libraries]

LIV Camera Kit is provided by LIV Inc.
Visit liv.tv for more information.
```

***

## Custom Tablet Design

If you're building custom tablets instead of using LCK prefabs:

1. **Include logo plate** — Use one of the three approved variations
2. **Maintain visibility** — Logo should be on front-facing surface
3. **Respect design** — Don't modify logo, but you can customize tablet style
4. **Test readability** — Verify logo is clear in your game's lighting

***

## Compliance Checklist

Before shipping your application, verify:

* LIV logo is displayed somewhere in the app
* Logo is one of the three approved variations
* Logo is unmodified (no color changes, distortions, effects)
* Logo is readable at intended viewing distance
* Trademark symbol (®) is preserved
* Logo doesn't obstruct critical UI
* Logo is visible to users (not hidden by default)

***

## License Agreement

Full license terms are available in the LCK package. Key points:

* **Attribution required** — Logo display is mandatory
* **Approved assets only** — Use provided logo files
* **No modifications** — Logo must appear as provided
* **Commercial use** — Attribution required for both free and paid apps

For questions about attribution requirements, contact [legal@liv.tv](mailto:legal@liv.tv).

***

## Frequently Asked Questions

### Can I use a text attribution instead of the logo?

No, you must use one of the three provided logo plate variations. Text-only attribution does not satisfy license requirements.

### Which logo variation should I use?

Any of the three approved variations is acceptable:

* Standard "LIV" logo — Most common choice
* "Powered by LIV" — Good for tech attribution
* "Designed and Engineered by LIV" — Good for detailed credits

Choose the one that best fits your UI design.

### Can I change the logo color to match my game's theme?

No, the logo must be used as provided. The white-on-dark design is part of LIV's brand guidelines.

### Do I need to display the logo during gameplay?

No, the logo can be displayed in:

* Settings/about screen
* Recording tablet UI
* Credits screen
* Pause menu

It doesn't need to be visible during active gameplay.

### What if I'm using custom UI instead of LCK tablets?

You still must display the logo. Integrate one of the logo variations into your custom UI design.

### Can I display the logo smaller than recommended?

Minimum size guidelines ensure readability. Smaller logos may not satisfy attribution requirements if they're not clearly visible.

### Do I need the logo if I'm just testing/developing?

Development builds don't require attribution, but you must include it before releasing to users (including beta releases).

***

## Need Help?

**Legal/Licensing Questions:** [legal@liv.tv](mailto:legal@liv.tv)\
**Technical Implementation:** [support@liv.tv](mailto:support@liv.tv)

***

## Related

* [LCK License Agreement](/license-agreement) — Full license terms
* [Custom Tablets Guide](/unity/tablet-customization) — Building custom tablet UI
* [Media Kit](https://liv.tv/brand) — Media assets for LIV
