> ## Documentation Index
> Fetch the complete documentation index at: https://docs.liv.tv/llms.txt
> Use this file to discover all available pages before exploring further.

# Testing LIV - Avatars and Virtual Camera

* Switch to Avatar Capture mode [Help Guide](https://help.liv.tv/hc/en-us/articles/360016511919-Create-Avatar-Camera-Profile)
* Check controller/tracker behavior, making sure controllers/trackers (if using) are behaving properly. We want to see the avatar in LIV reflect the real life movements.
* Check the in-headset UI, making sure you are able to use the LIV avatar menu in headset [Help Guide](https://help.liv.tv/hc/en-us/articles/360016512559-Enter-the-LIV-Avatar-Interface)
* Check if an in-game avatar - if present. If in game avatar is present check for settings to disable it in the game settings menu
* If you’ve implemented a game driven LIV camera (eg. Eye of the Temple, Vail, Blaston), enable ‘Use Game Camera’ in the options Open the menu -> Select Avatar -> Game Settings menu will be on the left Disable the custom game camera for games that use a custom camera in avatar mode, uncheck "Use Game Camera" while in the avatar UI

  <img src="https://mintcdn.com/liv/q9DRXIrn_ljv2AD9/images/mrc/docimg30.png?fit=max&auto=format&n=q9DRXIrn_ljv2AD9&q=85&s=8bb05b17bc0faa5729021ca12ddcd158" alt="Docimg30" width="1299" height="736" data-path="images/mrc/docimg30.png" />
* Measure performance impact with [fpsVR log](https://store.steampowered.com/app/908520/?snr=1_5_9__205)
