> ## Documentation Index
> Fetch the complete documentation index at: https://docs.liv.tv/llms.txt
> Use this file to discover all available pages before exploring further.

# Change log

## \[2.1.2] - 2025-10-21

## Added

* In Unity 6.0 or newer, an error will be displayed if RenderGraph is enabled without compatibility mode.

## \[2.1.1] - 2024-12-09

### Fixed

* Issue with Unity crashing when the LIV App had not been setup.

## \[2.1.0] - 2024–09-30

### Added

* Updated UI and visual design for LIV component editor.
* UI toggle enabling override of output alpha with depth buffer.
* Feature flag to observe enabled/disabled status of LIV avatar.
* Changelog file to project.
* Improved error handling for incorrect build targets.
* Improved handling of service initialization errors.
* Default LIV settings asset.

### Fixed

* Spam warnings generated from calling a LIV function from OnValidate.
* Internal bugs.
* Issue with generation of LIV settings object.
* Bugs in SDK renderer.

## \[2.0.2] - 2024-06-18

### Fixed

* Internal bugs.

## \[2.0.1] - 2024-06-18

### Fixed

* Internal bugs.

## \[2.0.0] - 2024-11-2024

### Added

* Support for Meta Presence Platform Passthrough, Scene Anchors, Hand Tracking

## \[1.5.3]

### Changed

* LIV SDK bridge is excluded from non-windows platforms.
* Moved all strings to editor only to prevent garbage collection.
* Fixed undefined bridge state handling.
* Universal render pipeline reporting.
* Improved code readability and internal behavior.

## \[1.5.2]

### Added

* `canSetPose` for detecting if the game can change the pose during runtime.. It can be accessed from `liv.render.canSetPose`.

## \[1.5.1]

### Added

* Added universal render pipeline support

### Changed

* Changed approach to extracting alpha information for the foreground layer of LIV; should fix foreground compositing behaviour for most titles, including those on deferred rendering pipelines.
* Near and far frustum parameters for LIV’s camera are now driven by the game’s HMD camera, and can be manually controlled using `LIV.render.cameraInstance.farClipPlane` & `nearClipPlane`
* Modified SetPose to be world space by default.
