> ## Documentation Index
> Fetch the complete documentation index at: https://docs.liv.tv/llms.txt
> Use this file to discover all available pages before exploring further.

# Frequently Asked Questions

> Frequently asked questions about LIV Camera Kit for Unity. Installation, recording, streaming, audio, compatibility, and pricing.

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  <Accordion title="What is LIV Camera Kit (LCK)?">
    LCK is an in-game camera SDK for Unity and Unreal Engine that lets developers add user-spawnable cameras, video recording, screenshot capture, and live streaming to their games. It is the official capture solution for Meta Quest, integrated in 300+ Quest apps.
  </Accordion>

  <Accordion title="What Unity versions are supported?">
    Unity 2020.3 and above.
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  <Accordion title="What platforms does LCK support?">
    Meta Quest 2, Quest 3, Quest 3s, and Windows PCVR. Vulkan, DX11, and OpenGL graphics APIs are supported.
  </Accordion>

  <Accordion title="How do I get the SDK?">
    Register on the [LIV Developer Dashboard](https://dashboard.liv.tv/dev/login), create your game entry, and download the SDK. See the [Installation guide](/unity/installation).
  </Accordion>

  <Accordion title="Is LCK free to use?">
    LCK is free for developers. See the [SDK License Agreement](https://www.liv.tv/legal/sdk-license-agreement) for terms.
  </Accordion>

  <Accordion title="Does LCK support live streaming?">
    Yes. As of v1.4.0, LCK supports RTMP streaming to YouTube and Twitch directly from inside the game. No external streaming software is required.
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  <Accordion title="What audio engines are supported?">
    Unity's built-in audio, FMOD (2.02 and 2.03+), and Wwise. You can also supply custom audio via the `ILckAudioSource` interface.
  </Accordion>

  <Accordion title="Can I control recording programmatically?">
    Yes. The `LckService` API provides full control over recording, streaming, camera switching, quality configuration, and audio. Access it via `[InjectLck] private ILckService _lckService;`.
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  <Accordion title="What camera modes are included?">
    Selfie (front/back facing), first-person (HMD perspective), and third-person (configurable distance and offset). All support adjustable FOV, smoothing, and follow behavior.
  </Accordion>

  <Accordion title="What recording quality is supported?">
    SD (720p) through 4K (3840x2160) on desktop. Up to HD (1080p) on Quest. Frame rate, bitrate, and audio bitrate are all configurable per preset.
  </Accordion>

  <Accordion title="Can users take screenshots?">
    Yes. Call `_lckService.CapturePhoto()` or use the tablet UI. The `OnPhotoSaved` event fires when the photo is saved.
  </Accordion>

  <Accordion title="Do I need XR Interaction Toolkit?">
    No. As of v1.2.0, XR Interaction Toolkit is no longer a dependency. The tablet prefab is input-system agnostic.
  </Accordion>

  <Accordion title="Where are recordings saved?">
    Quest: Storage/Movies/\<RecordingAlbumName>. PCVR: \<User>/Videos/\<RecordingAlbumName>. The album name is configurable in LCK Settings.
  </Accordion>

  <Accordion title="How do I report bugs or get help?">
    Join the [LIV Discord community](https://discord.com/invite/liv) for direct support.
  </Accordion>

  <Accordion title="Does the LIV Camera work in editor or play mode?">
    Yes, LIV Camera recording and streaming will work in the Unity editor in play mode. Developers do not need to make a build.
  </Accordion>
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