Description
LckOnScreenUIController
is a Unity MonoBehaviour
that manages the visibility and visual state of on-screen UI elements in LCK.
It ensures that interactive elements like buttons (Photo Mode, Selfie Mode, etc.) behave correctly when:
- Notifications are shown/hidden
- Recording sessions start
- Notifications complete and the UI should reset to its default state
LckNotificationController
, which calls OnNotificationStarted()
and OnNotificationEnded()
to temporarily disable UI interactions while notifications are active.
Usage
- Add
LckOnScreenUIController
to a GameObject in your scene. - Populate the On-Screen UI list in the Inspector with all UI GameObjects you want to manage.
- Connect it with your
LckNotificationController
so notifications correctly lock/unlock UI.
Example: Notification Flow
Example: Auto-reset Button Colors
References
Properties
Property | Type | Description |
---|---|---|
_lckService | ILckService | Injected LCK service used to subscribe to recording events. |
_allOnscreenUI | List<GameObject> | List of UI elements controlled by this manager. |
Methods
Method | Returns | Description |
---|---|---|
OnNotificationStarted() | void | Disables all UI elements when a notification appears. |
OnNotificationEnded() | void | Re-enables all UI elements and resets their visuals to default. |
OnRecordingStarted(**LckResult **result) | void | Event handler: ensures UI is enabled when recording begins successfully. |
SetAllOnscreenButtonsState(bool state) | void | Enables or disables all tracked UI GameObjects. |
SetAllOnscreenButtonsToDefaultVisual(List<GameObject> objectList) | void | Resets UI button visuals by calling SetDefaultButtonColors() on each LckScreenButton . |