Description
GameInfo is a struct is used byLckCore.Initialize
to register the application with the SDK and ensure proper compatibility reporting.
Usage
You typically create and populate aGameInfo
struct during game startup, then pass it to LckCore.Initialize
:
References
Fields
Field | Type | Description |
---|---|---|
GameName | string | Display name of the game. |
GameVersion | string | Version string of the game. |
ProjectName | string | Name of the project (used internally by the SDK). |
CompanyName | string | Name of the company or publisher. |
EngineVersion | string | Version of the game engine (e.g., Unity version). |
RenderPipeline | string | Active render pipeline (e.g., URP , HDRP ). |
GraphicsAPI | string | Graphics API in use (e.g., DirectX11 , Vulkan ). |