v1.3.5
30th July 2025
Added
  • API exposed to enable Pausing and Resuming of the recording
  • Ability to define the follow target Transform on the Tablet prefab, and at runtime via the API
Fixed
  • Reverted change “Active Camera Component no longer disables between frames” from v1.3.4 due to performance degradation when camera Depth Textures are enabled
  • Jitter when moving the tablet
v1.3.4
16th July 2025
Added
  • Tablet follow mode
Changed
  • Active Camera Component no longer disables between frames
Fixed
  • Occasional long-running recordings becoming corrupt, resulting in video skipping and the recording output being cut short
  • Audio encoding artifacts that were prevalent on some systems
  • Flickering of viewfinder during photo mode captures
  • Memory leak upon destruction of LCKService
  • FPV and TPV breaking if the player camera is destroyed after the tablet is spawned
v1.3.3
12th June 2025
Added
  • FMOD 2.03 support, via LCK_FMOD_2_03 scripting define
Changed
  • Removed automated tests from package
Fixed
  • Notification script failing to load in Unity 2021 and below
v1.3.2
5th June 2025
Added
  • Ability to capture photos
  • Camera stabilization space can now be defined, allowing for player snap-turning
Changed
  • Improved support for Meta Hands interaction
Fixed
  • Optimised system behaviour to reduce performance impact when LCK is not in use
  • Disabled AudioListener components are now ignored
  • Camera FOV resetting when using Meta Interaction
v1.3.1
25th April 2025
Fixed
  • New quality option button missing collider on the Direct Tablet variant
v1.3.0
23rd April 2025
Added
  • A save screen now pops up on the tablet notifying about the video being done saving
  • All tablet buttons now use the discreet audio API to not be included in recordings
  • Added video Quality Config button to tablet, with SD/HD buttons on Standalone, and additional 2K and 4K option on Windows
  • Exposed GetActiveCamera method and ActiveCameraSet callback in the LckService
Changed
  • Default android audio bitrate set to 192kb
  • Recordings now saved to Movies Folder on Quest
Fixed
  • Video and audio artifacts at the beginning of recording
v1.2.4
3rd April 2025
Added
  • Soft limiting function to mixed audio, reducing artifacts with loud audio (can be disabled in project settings)
Fixed
  • Crash when LckSettings asset could not be loaded
  • Record button state incorrect when disabling tablet immediately after stopping recording
v1.2.3
12th March 2025
Fixed
  • EGL context creation issue causing recordings to fail with ERROR when using OpenGL
v1.2.2
3rd March 2025
Fixed
  • Memory leak causing GL resources not freed when stopping a recording on Android
  • Memory leak causing textures not freed when stopping a recording on Windows with Dx11
v1.2.1
27th February 2025
Changed
  • Video samplerate now follows Unity or third-party audio engine output samplerate, or fallback from LCK Settings
  • Improved error handling and error reporting
Fixed
  • Wwise audio capture issues
v1.2.0
12th February 2025
Added
  • Audio API allows supplying custom game audio via ILckAudioSource
  • Wwise audio engine support
  • SetPreviewEnabled to LckService for enabling/disabling capture without recording
  • Wider Unity engine version support
Changed
  • LCK Tablet prefab restructured to be input system agnostic
  • XR Interaction Toolkit no longer a dependency
Fixed
  • Various audio delay/desync issues
  • Microphone capture and Photon/Unity microphone conflicts
  • FMOD integration
v1.1.6
10th January 2025
Added
  • OpenGL support
  • SetTrackDescriptor, SetTrackBitrate, SetTrackAudioBitrate, SetMicrophoneGain, SetGameAudioGain APIs
  • Explicit game name field in project settings
Changed
  • Sync point between game and encoder moved earlier for better Android performance
  • Microphone permissions request on awake (Android), configurable
Fixed
  • Microphone toggle issues
  • Tablet preview interpreting alpha channel incorrectly as transparency
  • Crash caused by spamming microphone/recording actions
  • Editor hang with unsupported input devices
  • Tablet shader issues in Unity 2021
  • Slow Vulkan encoding on desktop
  • Build issues with minified builds
v1.1.5
18th November 2024
Fixed
  • Crash when muting/unmuting rapidly
  • Unsupported platforms not excluded from NativeGallery/NativeAudio defs
  • Recording telemetry serialization issues
  • Tablet not hiding properly in selfie mode and other visual bugs
v1.1.4
12th November 2024
Added
  • Unity 2020 support
Changed
  • Tablet hierarchy/transform cleanup
  • Improved error handling and telemetry in LckMixer
Fixed
  • Error spam related to RecordingTime when service unavailable
v1.1.3
8th November 2024
Fixed
  • SetTrackFramerate issue
  • Potential audio crash on Windows
v1.1.2
5th November 2024
Added
  • Project settings for disabling device/location telemetry
Fixed
  • Native audio error in editor with Android target
  • Error reporting in LckService/Helper improved
  • Discreet audio preload issues
  • Tablet error spam when service unavailable
  • Another UnityNativeGallery conflict
v1.1.1
1st November 2024
Fixed
  • UnityNativeGallery conflict
v1.1.0
30th October 2024
Added
  • Discreet audio playback API in LckService
  • Discreet audio cues for recording start/stop on tablet
  • OnRenderTextureSet event on LckMonitor
  • Stencil support
  • Log filtering in project settings
  • SetTrackFramerate API
  • Error reporting for unsupported graphics API/platform
Changed
  • Tablet shaders to support built-in renderer
  • Tablet design
  • Tablet manages render layers/culling masks automatically
Fixed
  • Tablet direct usage issues
  • Crashes due to Unity render pass timing
  • General UI bugs
  • Editor issues with DontDestroyOnLoad
  • Off-main-thread Unity call errors
  • Error reporting improved in LckService paths
v1.0.0
Initial Launch
Initial release