Step 1: Set up LCK
Set up your LCK and Player settings to support the tablet.Configure LCK Settings
Configure LCK Settings
- Go to the LCK project settings under Edit/Project Settings/LCK.
- Set the Tracking ID (provided when set up your account on the LCK Dashboard).
- Add your project’s name to the Game Name field.
You can view your telemetry data from the LCK Dashboard once launched - there’s roughly a 24 hour delay in reporting to allow for data privacy.
Configure Player Settings
Android only
Configure Player Settings
Android only
- Go to Player/Other Settings/Android.
- Set Minimum API Level to 29 or above.
- Set Target Architectures to ARM64.
Step 2: Add the tablet
Add the tablet and configure your input system and project layers.Add Tablet and Service
Add Tablet and Service
Set up the LCK Service Prefabs and Tablet Prefab in scene.
1
Locate Prefab Folder
Go to Packages/LIV Creator Kit/Runtime/Prefabs
2
Add Service Prefab
- Drag the LCK Service Helper prefab into your scene.
3
Add Tablet Prefab
- Navigate to the Tablets folder and add the LCK Tablet prefab that matches your interaction framework and input style, or use Base LCK Tablet to set up your own input system.
Configure Layers
Configure Layers
Configure project layers.
- Add a layer called LCK Tablet to your project layers.
LCK will automatically use this to hide the tablet geometry from LCK cameras where necessary.
Configure Input
Configure Input
Set up LCK to work with the input system used in your project.
Direct Input
Ensure your hand colliders have the tag Hand or whatever tag you set in Project Settings/LCK/Trigger Enter Tag (by default this is Hand)
Raycast
Ensure that the Raycast Mask for the Ray Interactor includes both Default and UI layers.
Step 3: Test
Build and test your game to verify LCK has been installed and added correctly.Build and Test
Build and Test
1
Build
- Build and install your project normally, and run the game on your headset.
2
Test
- In headset, grab your tablet by the handles.
- Tap Record
- Switch between selfie, first-person and third-person views, and play around with the various camera controls like Follow, Distance and FOV to ensure it is working as expected.
- Tap Stop to save the recording.
3
Review
-
Check your recording in headset at Storage/Movies/<RecordingAlbumName> or for PCVR at <User>/Videos/<RecordingAlbumName>
The RecordingAlbumName variable can be configured in LCK Settings.
Next steps
Now that you have your docs running, explore these key features:Spawn The Camera
Best practices for integrating the camera into your game.
Tablet Customisation
Learn about the components and features of the LCK Tablet.
Add Custom Audio
Learn how the LCK audio system works and how to add support for your custom audio framework.
API documentation
Learn about the LCK scripting API.
Need help? See our full documentation or join our community.