- In LIV, on the Capture -> Manual page ensure that Effect is Dump + Presence Platform
- In LIV, on the Output that Hide Background is enabled
- With Hide background enabled, all the elements in your game that you’ve specified to be hidden in Passthrough mode are black in the foreground, background, and Alpha quadrants.
- In the bottom right composite, you’ll see the real life camera feed with the foreground. The background will not be visible in the composite.
- If you’re testing with a default avatar camera, you should see the green LIV avatar being obstructed as different game objects go in front of the player. Vice versa, the default LIV avatar will block background objects.
- For real cameras, LIV does not have a live segmentation (background removal) at this time. It’s best to use a green screen and go through calibration.
- You may use the dump + composite
- With hand tracking, you should verify that the virtual hands and avatar hands are lined up and the composite reflects in-headset movements
- With scene and anchors, you should be seeing the composite respecting the anchors and scene you’ve set up with your game play