How you spawn the camera tablet significantly impacts player engagement. The best integrations make the tablet feel native to your game—something that belongs naturally in your world rather than an external tool.
Games using in-game object spawning see 5x more camera activity and videos created compared to menu-based spawning.
Integration Style: Wall-mounted spawnerThe tablet is placed on a wall near the cosmetics station. Players pull it directly from the wall. The design matches the game’s unique art style.Key Takeaways:
Strategic placement near popular areas
Art style matches game aesthetic
Natural grab interaction
UNDERDOGS
Integration Style: Mech cockpit integrationThe tablet is integrated into the mech UI. It feels like a custom-built tool for the game world, allowing players to stay immersed while creating content.Key Takeaways:
For games where the camera should only be available at certain times:
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void AGameMode::OnBattleComplete(){ // Spawn camera for replay capture FVector ReplaySpawnLoc = GetReplaySpawnLocation(); ALCKTablet* Tablet = GetWorld()->SpawnActor<ALCKTablet>( TabletClass, ReplaySpawnLoc, FRotator::ZeroRotator ); // Auto-destroy after period Tablet->SetLifeSpan(120.0f); // 2 minutes}
While event-based spawning can be fun, it shouldn’t be the ONLY way to access the camera.
For maximum engagement, the camera should be available anywhere, anytime.