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Problem: While using Photon Voice, other player’s voices are not recorded. Solution: As of LCK 1.4.3 there is now an LCK audio source which supports capturing FMOD audio and combining it with Unity audio (e.g. to pick up Photon Voice). The new audio source is LckAudioCaptureFMODAndUnity. To use it, ensure you have the following defines set:
  • LCK_FMOD (and optionally, LCK_FMOD_2_03 if you’re using FMOD 2.03+)
  • LCK_FMOD_WITH_UNITY_AUDIO
This will be automatically created by LCK on the GameObject with an AudioListener component in the scene, unless you’ve manually added an ILckAudioSource to your scene.