LckAudioCaptureFMODAndUnity. To use it, ensure you have the following defines set:
LCK_FMOD(and optionally,LCK_FMOD_2_03if you’re using FMOD 2.03+)LCK_FMOD_WITH_UNITY_AUDIO
GameObject with an AudioListener component in the scene, unless you’ve manually added an ILckAudioSource to your scene.