Module: LCKOboe | Version: 0.9.2 | Platforms: Android only
Overview
LCKOboe provides high-performance, low-latency microphone capture on Android using Google’s Oboe audio library. It automatically selects the optimal audio API (AAudio on Android 8.1+, OpenSL ES on older versions).Supported Channels
| Channel | Supported | Description |
|---|---|---|
Game | No | Use FMOD or Wwise for game audio |
Microphone | Yes | Low-latency microphone capture |
VoiceChat | No | Use LCKVivox for voice chat |
Why Use LCKOboe?
Lower Latency
Significantly lower audio latency compared to Unreal’s audio capture
Optimal API
Automatically uses AAudio when available for best performance
VR Optimized
Designed for Meta Quest and other Android VR headsets
Battery Efficient
Efficient native implementation reduces power consumption
Dependencies
Requirements
- Android 5.0+ (API 21+)
- AAudio support recommended (Android 8.1+, API 27+)
RECORD_AUDIOpermission
Permissions
Add to yourAndroidManifest.xml:
Automatic Integration
The plugin automatically:- Detects available audio APIs (AAudio vs OpenSL ES)
- Selects optimal configuration for the device
- Registers with the LCK audio system
Configuration
Default Settings
| Setting | Value |
|---|---|
| Sample Rate | 48000 Hz |
| Channels | Mono (1) |
| Format | Float32 |
| Performance Mode | LowLatency |
Project Configuration
For Meta Quest optimization, ensure these settings in your project:Performance Characteristics
| Device | API | Latency |
|---|---|---|
| Meta Quest 2/3 | AAudio | ~20ms |
| Quest Pro | AAudio | ~15ms |
| Other Android 8.1+ | AAudio | ~25ms |
| Android < 8.1 | OpenSL ES | ~40ms |
Troubleshooting
No microphone audio
No microphone audio
- Verify
RECORD_AUDIOpermission is granted - Check if another app is using the microphone
- Verify microphone hardware is working
High latency
High latency
- Ensure device supports AAudio (Android 8.1+)
- Check for other audio apps that might affect performance
- Verify Vulkan rendering is enabled
Plugin not loading
Plugin not loading
- Verify plugin is enabled in .uproject
- Check that platform is Android
- Look for errors in LogLCKOboe