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[2.1.2] - 2025-10-21

Added

  • In Unity 6.0 or newer, an error will be displayed if RenderGraph is enabled without compatibility mode.

[2.1.1] - 2024-12-09

Fixed

  • Issue with Unity crashing when the LIV App had not been setup.

[2.1.0] - 2024–09-30

Added

  • Updated UI and visual design for LIV component editor.
  • UI toggle enabling override of output alpha with depth buffer.
  • Feature flag to observe enabled/disabled status of LIV avatar.
  • Changelog file to project.
  • Improved error handling for incorrect build targets.
  • Improved handling of service initialization errors.
  • Default LIV settings asset.

Fixed

  • Spam warnings generated from calling a LIV function from OnValidate.
  • Internal bugs.
  • Issue with generation of LIV settings object.
  • Bugs in SDK renderer.

[2.0.2] - 2024-06-18

Fixed

  • Internal bugs.

[2.0.1] - 2024-06-18

Fixed

  • Internal bugs.

[2.0.0] - 2024-11-2024

Added

  • Support for Meta Presence Platform Passthrough, Scene Anchors, Hand Tracking

[1.5.3]

Changed

  • LIV SDK bridge is excluded from non-windows platforms.
  • Moved all strings to editor only to prevent garbage collection.
  • Fixed undefined bridge state handling.
  • Universal render pipeline reporting.
  • Improved code readability and internal behavior.

[1.5.2]

Added

  • canSetPose for detecting if the game can change the pose during runtime.. It can be accessed from liv.render.canSetPose.

[1.5.1]

Added

  • Added universal render pipeline support

Changed

  • Changed approach to extracting alpha information for the foreground layer of LIV; should fix foreground compositing behaviour for most titles, including those on deferred rendering pipelines.
  • Near and far frustum parameters for LIV’s camera are now driven by the game’s HMD camera, and can be manually controlled using LIV.render.cameraInstance.farClipPlane & nearClipPlane
  • Modified SetPose to be world space by default.