The LIV avatar’s head doesn’t move when my game is running
This likely means that your application is running using Oculus, or OpenXR through Oculus. Please make sure you’re either using OpenXR through SteamVR, or SteamVR as your runtime.How do I control the LIV camera?
You can fully control the camera by calling:liv.render.SetPose(position, rotation, vertical field of view)
The camera is automatically released whenever you stop calling this function.
Note that only LIV avatar cameras are currently controllable, as MR cameras must remain aligned with their physical sensors 😉