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Attribution Requirement

Under the LCK License Agreement, you must display the LIV logo or an approved alternative when using the SDK in your application.
Required by License — Displaying the LIV logo is a mandatory requirement for using LCK. Failure to include proper attribution may violate your license agreement.

You can see examples of logo placement on the default LCK tablet prefabs. Common locations include:
  • Recording UI — On recording controls or tablets
  • Settings menu — In your app’s settings or about section
  • Credits screen — Alongside other third-party attributions
  • Custom tablets — If you build custom UI instead of using default prefabs
The logo should be visible to users but doesn’t need to be prominently displayed during gameplay.

Logo Assets Location

Logo plate prefabs are included in the LCK package at:
/tv.liv.lck/Runtime/Prefabs/LIV Logo
You can use these prefab assets directly in your custom tablet meshes or UI.

Approved Logo Variations

LIV provides three approved logo plate variations:

1. LIV Logo (Standard)

The standard LIV wordmark with registered trademark symbol. Best for: Main branding, prominent placement

2. “Powered by LIV”

Logo with “POWERED BY LIV” text. Best for: Technology attribution, credits screens

3. “Designed and Engineered by LIV”

Logo with extended attribution text. Best for: About screens, detailed credits, technical documentation

Visual Examples

All logo variations are shown in the image above. Each logo plate:
  • Uses the official LIV wordmark
  • Includes the registered trademark symbol (®)
  • Comes in a dark background plate design
  • Has mounting holes for 3D tablet integration

Usage Guidelines

Required

Use provided assets — Use the logo files from the SDK package
Maintain aspect ratio — Don’t distort or stretch the logo
Keep readable — Ensure adequate size and contrast
Include trademark — Don’t remove the ® symbol

Prohibited

Don’t modify colors — Use provided logo as-is (white on dark background)
Don’t alter wordmark — Don’t change fonts, spacing, or layout
Don’t add effects — No shadows, outlines, or distortions
Don’t combine with other logos — Keep LIV logo separate from your branding

Implementation Examples

Using prefab in custom tablet

using UnityEngine;

public class CustomTablet : MonoBehaviour
{
    [SerializeField] private Transform logoPlatePosition;
    
    void Start()
    {
        // Load LIV logo prefab
        GameObject logoPrefab = Resources.Load<GameObject>(
            "tv.liv.lck/Runtime/Prefabs/LIV Logo/LIV_Logo_Plate"
        );
        
        // Instantiate on tablet
        GameObject logoPlate = Instantiate(logoPrefab, logoPlatePosition);
        logoPlate.transform.localPosition = Vector3.zero;
        logoPlate.transform.localRotation = Quaternion.identity;
    }
}

Canvas UI attribution (2D)

If you need to display attribution in 2D UI instead of 3D tablet:
using UnityEngine;
using UnityEngine.UI;

public class AttributionUI : MonoBehaviour
{
    [SerializeField] private Image logoImage;
    
    void Start()
    {
        // Load logo sprite
        Sprite logoSprite = Resources.Load<Sprite>(
            "LIV_Logo_Sprite" // Extract from prefab or use texture
        );
        
        logoImage.sprite = logoSprite;
        
        // Ensure proper sizing
        logoImage.preserveAspect = true;
    }
}

Minimum Size Requirements

To ensure readability: 3D Tablets:
  • Logo plate should be at least 5cm wide in world space
  • Readable from typical VR viewing distances (0.5-2 meters)
2D UI:
  • Minimum 150px wide at standard UI scale
  • Clear and legible at target resolution
Mobile:
  • Minimum 100dp wide
  • Visible without zooming

Placement Best Practices

Good Placement

On recording tablets — Natural location users will see
In settings/about — Standard location for attributions
On credits screen — With other third-party software credits
Bottom corner of custom UI — Unobtrusive but visible

Avoid

Obstructing gameplay — Don’t cover important UI elements
Too small — Must be readable at intended viewing distance
Hidden by default — Should be visible without user action

Multi-Platform Considerations

VR/MR Applications

  • Use 3D logo plates on virtual tablets
  • Position at comfortable viewing distance
  • Ensure readability in both VR and mixed reality capture

Mobile Applications

  • Use 2D logo in settings or about screen
  • Respect safe areas and notches
  • Consider both portrait and landscape orientations

Desktop Applications

  • Include in about/credits section
  • Option: Small logo in recording UI corner
  • Ensure visibility at common display resolutions

Credits Screen Example

If including in a credits/about screen:
[Your Game Name]
Version 1.0

THIRD-PARTY SOFTWARE
• Unity Engine
• LIV Camera Kit [logo]
• [Other libraries]

LIV Camera Kit is provided by LIV Inc.
Visit liv.tv for more information.

Custom Tablet Design

If you’re building custom tablets instead of using LCK prefabs:
  1. Include logo plate — Use one of the three approved variations
  2. Maintain visibility — Logo should be on front-facing surface
  3. Respect design — Don’t modify logo, but you can customize tablet style
  4. Test readability — Verify logo is clear in your game’s lighting

Compliance Checklist

Before shipping your application, verify:
  • LIV logo is displayed somewhere in the app
  • Logo is one of the three approved variations
  • Logo is unmodified (no color changes, distortions, effects)
  • Logo is readable at intended viewing distance
  • Trademark symbol (®) is preserved
  • Logo doesn’t obstruct critical UI
  • Logo is visible to users (not hidden by default)

License Agreement

Full license terms are available in the LCK package. Key points:
  • Attribution required — Logo display is mandatory
  • Approved assets only — Use provided logo files
  • No modifications — Logo must appear as provided
  • Commercial use — Attribution required for both free and paid apps
For questions about attribution requirements, contact legal@liv.tv.

Frequently Asked Questions

No, you must use one of the three provided logo plate variations. Text-only attribution does not satisfy license requirements.

Which logo variation should I use?

Any of the three approved variations is acceptable:
  • Standard “LIV” logo — Most common choice
  • “Powered by LIV” — Good for tech attribution
  • “Designed and Engineered by LIV” — Good for detailed credits
Choose the one that best fits your UI design.

Can I change the logo color to match my game’s theme?

No, the logo must be used as provided. The white-on-dark design is part of LIV’s brand guidelines.

Do I need to display the logo during gameplay?

No, the logo can be displayed in:
  • Settings/about screen
  • Recording tablet UI
  • Credits screen
  • Pause menu
It doesn’t need to be visible during active gameplay.

What if I’m using custom UI instead of LCK tablets?

You still must display the logo. Integrate one of the logo variations into your custom UI design. Minimum size guidelines ensure readability. Smaller logos may not satisfy attribution requirements if they’re not clearly visible.

Do I need the logo if I’m just testing/developing?

Development builds don’t require attribution, but you must include it before releasing to users (including beta releases).

Need Help?

Legal/Licensing Questions: legal@liv.tv
Technical Implementation: support@liv.tv
Brand Guidelines: brand@liv.tv