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Go from zero to recording-ready in three steps. This guide assumes you have already installed LCK.

Step 1: Configure LCK settings

  1. Go to Edit > Project Settings > LCK.
  2. Enter your Tracking ID (provided when you registered on the LIV Developer Dashboard).
  3. Set your project’s name in the Game Name field.
Telemetry data from your Tracking ID appears on the LIV Dashboard with roughly a 24-hour delay.

Step 2: Add the tablet and configure your scene

Add the tablet prefab

  1. Navigate to Packages/LIV Creator Kit/Runtime/Prefabs/Tablets.
  2. Add the LCK Tablet prefab that matches your interaction framework and input style. Use Base LCK Tablet if you want to set up your own input system.

Configure project layers

Add a layer called LCK Tablet to your project layers. LCK uses this layer to hide tablet geometry from capture cameras automatically.

Configure input

For direct input (hand tracking): Ensure your hand colliders have the tag Hand (or whatever tag you set in Project Settings > LCK > Trigger Enter Tag). For raycast input: Ensure the Raycast Mask on your Ray Interactor includes both the Default and UI layers.

Step 3: Build and test

  1. Build your project normally and install it on your headset (or run on desktop for PCVR).
  2. Test: In headset, grab the tablet by the handles. Tap Record, then switch between selfie, first-person, and third-person views. Adjust camera controls like Follow, Distance, and FOV.
  3. Review: Check your recording at:
    • Quest: Storage/Movies/<RecordingAlbumName>
    • PCVR: <User>/Videos/<RecordingAlbumName>
The RecordingAlbumName is configurable in LCK Settings.

Next steps