How you spawn the camera in your game directly affects how many players use it. This page covers best practices for integrating the LCK tablet into your game world.Documentation Index
Fetch the complete documentation index at: https://docs.liv.tv/llms.txt
Use this file to discover all available pages before exploring further.
Recommended: In-world object spawning
Place the camera spawn directly in the game scene as a physical object rather than hiding it behind menus or buttons. Through LIV’s partnerships with games including Gorilla Tag and UNDERDOGS, in-world placement leads to a 5x increase in camera activity and videos filmed compared to menu-based spawning. To maximize engagement, customize the camera’s visual design to match your game’s art style. A steampunk camera case in a steampunk game feels native; a generic floating tablet does not.Example: Gorilla Tag
Gorilla Tag lets users pull the tablet directly from a wall-mounted holder near the cosmetics station. The design matches the game’s art style and the placement ensures easy discovery without breaking immersion.Example: UNDERDOGS
UNDERDOGS integrated LCK directly into their mech UI. The result is a capture tool that feels custom-built for the game, allowing players to create content without leaving the game experience.Event-based spawning
You can tie camera availability to gameplay events — for example, spawning it only after a boss fight or during a performance sequence. While this can work for specific moments, it limits overall capture volume. For maximum content creation, make the camera available anywhere, anytime.Alternative spawn methods
- Controller button press — spawn on a specific button combination
- Hand gestures — trigger spawn via hand tracking gestures
- Game menu — add a menu option (least recommended for engagement)