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Description

LckCamera lets you turn any Unity Camera into a capture source for in-game recording and streaming. It registers automatically with the LCK system at runtime via LckMediator, and can be activated or deactivated programmatically to switch camera angles — even during an active recording.

Usage

Use LckCamera when you want players to record or stream from multiple camera angles (e.g., selfie cam, third-person, drone cam) within your VR game.
  • Add an LckCamera component to a GameObject with a Unity Camera.
  • The camera will automatically register itself with the LCK system at runtime.
  • Use ILckService.SetActiveCamera(cameraId) to switch between registered cameras.
  • Cameras are automatically deactivated when not in use.

Example


References

Fields


Properties


Methods


See Also

  • LckMonitor — Display the camera output on an in-game surface
  • LckService — Start/stop recording and manage active cameras
  • ILckCamera — Interface implemented by LckCamera