Skip to main content

Description

LckMonitor is a Unity MonoBehaviour implementing ILckMonitor that acts as a display surface for LCK camera output. It auto-registers with the LCK system on enable, provides a RenderTexture output from connected LckCamera instances, and raises an event whenever a new texture is assigned — so you can pipe the capture preview onto any in-game screen, UI element, or 3D mesh.

Usage

Use LckMonitor when you need to show the camera preview in your scene. Add it to a GameObject, then subscribe to OnRenderTextureSet to apply the texture wherever you need it.

References

Fields

Properties

Events

Methods


See Also

  • LckCamera — Camera component that outputs to monitors
  • LckMediator — Static registry where monitors are auto-registered