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Description

LckNotificationController is a Unity MonoBehaviour that handles user-facing notifications in LCK — things like “video saved”, “enter stream code”, or “configure streaming”. It instantiates notification prefabs mapped to NotificationType values, shows/hides them in response to service events, and provides a simple API for other controllers (like LckStreamingController) to trigger notifications from code. Attach this component to a GameObject and configure notification prefabs in the Inspector. Each prefab must contain a component inheriting from LckBaseNotification.

Usage

Use LckNotificationController to give users visual feedback during recording, streaming, and authentication flows.

Showing a saved video notification

Displaying a login code

Clearing all notifications


References

NotificationType

Properties

Methods


See Also