Description
LckNotificationController is a Unity MonoBehaviour that handles user-facing notifications in LCK — things like “video saved”, “enter stream code”, or “configure streaming”. It instantiates notification prefabs mapped to NotificationType values, shows/hides them in response to service events, and provides a simple API for other controllers (like LckStreamingController) to trigger notifications from code.
Attach this component to a GameObject and configure notification prefabs in the Inspector. Each prefab must contain a component inheriting from LckBaseNotification.
Usage
UseLckNotificationController to give users visual feedback during recording, streaming, and authentication flows.
Showing a saved video notification
Displaying a login code
Clearing all notifications
References
NotificationType
Properties
Methods
See Also
- LckStreamingController — Streaming controller that triggers notifications during auth/streaming flows
- LckOnScreenUIController — UI controller that reacts to notification show/hide events