Prerequisites
Unreal Engine 5.4+
Visual Studio 2022 (Windows)
Android SDK/NDK (for Android builds)
C++ project (Blueprint-only projects require C++ conversion)
Your app has microphone permissions
Installation
1
Enable Required Plugins
Enable the following plugins in your project:Required:
LCK- Core recording SDK
LCKUI- 3D UI componentsLCKTablet- Virtual tablet interfaceLCKUnrealAudio- Unreal audio captureLCKVivox- Vivox voice chat captureLCKOboe- Android microphone (Android only)
LCKFMOD- FMOD audio capture (requires FMODStudio plugin)LCKWwise- Wwise audio capture (requires Wwise plugin)
2
Configure Module Dependencies
Add to your module’s
.Build.cs:3
Configure Project Settings
Navigate to Project Settings > Plugins > LCK SDK and configure:
Basic Recording
Get the LCK Service
Configure Recording Parameters
Register Scene Capture
Start Recording
Stop Recording
Photo Capture
Blueprint Usage
All major functions are exposed to Blueprints:Next Steps
Installation
Full plugin setup and platform configuration
Recording
Advanced recording options
Live Streaming
Learn about how LIV encodes audio video
Audio
Audio integration details