Overview
LCK UI components automatically reflect the current recording state. This page covers recording state enumeration, visual feedback per state, state transitions, and synchronizing custom UI with LCK state.ELCKRecordingState
The recording system has six states:State Machine
Visual Feedback
Default State Colors
Recording Indicator
During recording, the UI shows a pulsing red record dot, recording duration timer, and microphone level meter.Button State Transitions
Cooldown Timer
Buttons have a cooldown to prevent accidental double-presses:Two-Phase Interaction
LCK buttons use a two-phase interaction model: Overlap Begin (hand enters button collision) and Overlap End (hand exits button collision).Subscribing to State Changes
ULCKTabletDataModel
The tablet data model provides state change delegates:Reactive Properties
The data model uses non-dynamic multicast delegates that broadcast on change:Synchronizing Custom UI
Example: Custom Recording Indicator
Example: Duration Timer
State Persistence
Recording state does NOT persist across sessions. On game start, state is alwaysIdle.
Settings that DO persist: last used camera mode, last used quality profile, and audio configuration.
Error Handling
Error State Recovery
See Also
Customization
Customize UI appearance
Core SDK API Reference
Complete API documentation