Module: LCKUnrealAudio | Version: 1.0 | Platforms: All
Overview
LCKUnrealAudio captures audio through Unreal Engine’s built-in audio system. It is the default audio source and supports both game audio and microphone input without any third-party dependencies.Supported Channels
FLCKUnrealFeatureInstance
Primary audio source class. ImplementsILCKFeatureInstance with dual-channel support for game audio and microphone capture.
ILCKFeatureInstance Methods
Usage
ULCKUnrealAudioBPL
Blueprint function library exposing Unreal audio utilities.Blueprint Usage
Call Get Unreal Audio Samplerate from any Blueprint to query the engine’s current audio sample rate. This is useful for verifying that game audio and voice chat sample rates match.FLCKUnrealAudioModule
Module that manages the lifecycle ofFLCKUnrealFeatureInstance.
FLCKUnrealFeatureInstance instance and registers it as a modular feature. On shutdown, it unregisters and destroys the source.
Log Category
Related
Audio Overview
Audio system API overview
ILCKFeatureInstance
Full interface specification