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Module: LCKUnrealAudio | Version: 1.0 | Platforms: All

Overview

LCKUnrealAudio captures audio through Unreal Engine’s built-in audio system. It is the default audio source and supports both game audio and microphone input without any third-party dependencies.

Supported Channels


FLCKUnrealFeatureInstance

Primary audio source class. Implements ILCKFeatureInstance with dual-channel support for game audio and microphone capture.

ILCKFeatureInstance Methods

Usage


ULCKUnrealAudioBPL

Blueprint function library exposing Unreal audio utilities.

Blueprint Usage

Call Get Unreal Audio Samplerate from any Blueprint to query the engine’s current audio sample rate. This is useful for verifying that game audio and voice chat sample rates match.

FLCKUnrealAudioModule

Module that manages the lifecycle of FLCKUnrealFeatureInstance.
On startup, the module creates an FLCKUnrealFeatureInstance instance and registers it as a modular feature. On shutdown, it unregisters and destroys the source.

Log Category


Audio Overview

Audio system API overview

ILCKFeatureInstance

Full interface specification